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- SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE UPDATE
- SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE PS3
- SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE PSP
Pokemon Uranium was removed voluntarily by its creators after its initial debut, citing fear of legal action against them for their game.
SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE PSP
Which Namco could also do really, which they did on PSP (Eighting) & 3DS (Arika).For Nintendo, this move comes not long after the death of several other notable fan projects. There's no real solid technical argument for ruling out a Switch release when we see other UE fighters coming (MK11, Samsho, now FEXL) and most of those farmed out to tiny devs at that.
SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE UPDATE
They'd have to update the engine to even run it on Switch but I don't think just pointing to the subpar Xbox build technically rules out a 60fps Switch port at a reasonable resolution. I mean yes, T7 for home uses an ancient UE4 build (4.14) and by the time it came to One in 2017 I doubt optimization was really a priority either given the state of the marketplace. It's academic anyway, we all know the real reason newer Namco games like Tekken 7, Soulcalibur VI, Ace Combat 7, Tales of Arise, Scarlet Nexus, Starlit Season and others won't come to Switch.
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SUPER MARIO RPG THE STARLITE WORLDS NO LONGER AVAILABLE PS3
It had to be downported for Wii U, where as Wii U hardware was beyond the PS3 based System 357/359 that Tekken was using then. Which Namco could also do really, which they did on PSP (Eighting) & 3DS (Arika).Īs far as Pokkén, it started dev with the T6/Tag2 engine but ended up being built ground up for the game when they added the arena play elements. Obviously it maybe not just be two per year but instead 3 which would again work the same but following the same segmented pattern.Ĭlick to shrink.I mean yes, T7 for home uses an ancient UE4 build (4.14) and by the time it came to One in 2017 I doubt optimization was really a priority either given the state of the marketplace.
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This kind of format allows Nintendo to keep the focus on titles releasing soon & still gives fans some hype material whilst also meaning they don't end up covering the same titles in back to back directs. Obviously it may be not just be two per year but instead 3 which would again work the same but following the same segmented pattern. Tease titles for the second half of the next year. Tease titles for the first half of next year.ĭirect 4 (Aug / Sep 2022) - Focus on the teased titles from Direct 2 that will release in the second half of the year. Tease titles releasing late next yearĭirect 3 (Jan / Feb 2022) - Focus on the teased titles from Direct 1 that will release in the first half of the year. Tease one or two titles releasing early the next year.ĭirect 2 (Aug / Sep 2021) - Focus on games releasing by end of the year. I think it will go something like this -ĭirect 1 (Jan / Feb 2021) - Focus on games releasing upto July. A common issue people seem to have is "there is nothing coming for later in 2021" but this seems like an idiotic take. I think Nintendo is being pretty smart with their new Nintendo direct format even though a lot of people seem to be complaining.